COUNTRY LIVIN’ CHALLENGE (SIMS 4 STYLE)
Farm Build-Up Challenge for the Sims 4
Created & Written by Syrah (aka. PrincessZeda)
Here is the link to the original challenge: https://modthesims.info/t/601111
The rules you find here are the altered rules that we are chosing to play by. Though we have changed some of the rules, all of what you see here was written by Syrah.
THE CONCEPT
You receive a letter in the mail from your recently deceased Grandparent. It’s the deed to their old homestead that they grew up in as a child. You decide that it’s best to start out fresh with this fixer-upper property, and begin your new life as a farmer with a bustling family inspired by the nature around them!
In this challenge you will begin with no money to your name and stuck on a rundown, abandoned farmstead. Throughout the challenge you will be cleaning up the lot to make the place livable again with your earnings from running the farm. This is the Sims 4 version of my Challenge, with tons of improvements that I hope you’ll enjoy. Thanks!
In this challenge you will begin with no money to your name and stuck on a rundown, abandoned farmstead. Throughout the challenge you will be cleaning up the lot to make the place livable again with your earnings from running the farm. This is the Sims 4 version of my Challenge, with tons of improvements that I hope you’ll enjoy. Thanks!
PREREQUISITES
â–¶ This challenge works best if you own Outdoor Retreat, GTW, Seasons, Cats & Dogs and City Living.
â–¶ It is strongly recommended that you have MC Command Center installed. This can alter your game in many helpful ways, and personalize it to your own playstyle.
â–¶ Add in any CC you will find useful (especially hobby/fun/outdoor CC). At the start, the house will not have power for electronics to function! I highly recommend icemunmun’s Candle Making, and Canning Station mods.
â–¶ It is strongly recommended that you have MC Command Center installed. This can alter your game in many helpful ways, and personalize it to your own playstyle.
â–¶ Add in any CC you will find useful (especially hobby/fun/outdoor CC). At the start, the house will not have power for electronics to function! I highly recommend icemunmun’s Candle Making, and Canning Station mods.
SETTING UP: THE SIMS
â–¶ Your first Sim will be the property owner. He/She must be at least young adult with any combination of traits you desire.
â–¶ It is optional to add more Sims to your household, whether it be your husband/wife, children, or farmhand. Just keep in mind premade family members here cannot be counted for score points: We chose to start single.
â–¶ [CATS & DOGS] You are allowed to start with one pet if you desire:
We’re hoping to eventually have enough money for farm animals!
â–¶ It is optional to add more Sims to your household, whether it be your husband/wife, children, or farmhand. Just keep in mind premade family members here cannot be counted for score points: We chose to start single.
â–¶ [CATS & DOGS] You are allowed to start with one pet if you desire:
We’re hoping to eventually have enough money for farm animals!
SETTING UP: THE LOT
â–¶ The lot must have a rundown, abandoned theme. Overgrown landscape, dirty furnishings, trash/clutter everywhere. The wallpaper and flooring are in a desperate state. You cannot start out on an empty lot. If you can’t find a themed lot like this online, edit one from in-game to give it the same vibe.
â–¶ Furnishings are extremely limited inside the home, and of poor quality. Most rooms should be bare excluding decor clutter. Pick 2 of these furnishings that will already be the lot when you arrive (only 1 of each): Sink, Countertop, Bathtub, Toilet, Couch, Table:
We chose a bathtub and a toilet.
â–¶ Your Founder managed to pack a few useful items before heading out to their new life. Install 1 grill, 1 Woodworking Table, 1 Tent, and enough inflatable mattresses for everyone else in the household (if you have the Outdoor EP).
â–¶ [LAUNDRY DAY] Must place a clothesline, and wash basin once you arrive on the lot.
â–¶ Furnishings are extremely limited inside the home, and of poor quality. Most rooms should be bare excluding decor clutter. Pick 2 of these furnishings that will already be the lot when you arrive (only 1 of each): Sink, Countertop, Bathtub, Toilet, Couch, Table:
We chose a bathtub and a toilet.
â–¶ Your Founder managed to pack a few useful items before heading out to their new life. Install 1 grill, 1 Woodworking Table, 1 Tent, and enough inflatable mattresses for everyone else in the household (if you have the Outdoor EP).
â–¶ [LAUNDRY DAY] Must place a clothesline, and wash basin once you arrive on the lot.
RULES
â–¶ Any Sims living on the lot can not have a job, their main focus is tending to the farmstead. This excludes working at a retail lot they own, however.
â–¶ [SEASONS] You are allowed to start in any season you want. Temperature effects must be enabled, and season length must be set appropriately to your Sim lifespan: We chose winter.
â–¶ Sims may use utilities found at public lots to satisfy their needs if their electric and water are still shut off.
â–¶ Once you arrive at the lot and have placed all the necessary items from the "Setting Up" sections, you must edit your household funds to $0.
â–¶ If you find your Sims autonomously using plumbing in the house before you’ve paid off the overdue bills, try locking the doors until then.
â–¶ [LAUNDRY DAY] Your lot must have laundry enabled at all times. Washers and Dryers require both electric and plumbing to function.
â–¶ All household profits must come from selling goods harvested from your garden, royalties from ‘Plant Index’ books you’ve written, furniture/sculptures made by woodworking, flower arrangements, or any leftover collectibles. If you have added any CC that is in tune with natural crafting/hobbies, these can be included (ie., Canning Station, Pottery, Candle Making). If you have GTW, you can own a retail lot and sell any of these goods there as well.
â–¶ As a Sim in the family increases their Handiness skill, you will gradually be able to renovate/tidy up the farmstead.
â–¶ Only one renovation project can be started per day, and once started, this means the room is ‘Unlocked’. Unlocked rooms can then be decorated/furnished to your heart’s content, and let’s you use said items; granted you’ve paid off the right overdue bills!
â–¶ Any skill points earned by a Sim are directly linked to them. This means if a Sim is max level in Handiness and they die, any Renovation/Unlock requirements will not be met until another Sim takes up that skill. Also, Skill points distributed between Sims never stack.
â–¶ You cannot use a stove, fridge, T.V, or any other realistically electric powered furnishings on the lot until you pay the overdue Electricity Bill.
â–¶ You cannot use a sink, toilet, shower/bathtub or anything else related to plumbing on the lot until you pay the overdue Water Bill.
â–¶ Decor clutter or trash on the lot must not be sold for profit. Just place it in the lot inventory or remove the gained funds using cheats.
â–¶ [HARDMODE RULE] When cooking meals, you must have all ingredients required in order to do so.
â–¶ [HARDMODE RULE] Never hire a Gardener. Only Patchy and Club Members may help you.
â–¶ [HARDMODE RULE] Plants need to grow to Perfect quality in order to write a Plant Index book about it.
â–¶ [IMMERSION RULE] [SEASONS] Your Sims take Holidays seriously on the Homestead! Celebrate each Holiday to the fullest, and invite all of your relatives for the big feast!
â–¶ [SEASONS] You are allowed to start in any season you want. Temperature effects must be enabled, and season length must be set appropriately to your Sim lifespan: We chose winter.
â–¶ Sims may use utilities found at public lots to satisfy their needs if their electric and water are still shut off.
â–¶ Once you arrive at the lot and have placed all the necessary items from the "Setting Up" sections, you must edit your household funds to $0.
â–¶ If you find your Sims autonomously using plumbing in the house before you’ve paid off the overdue bills, try locking the doors until then.
â–¶ [LAUNDRY DAY] Your lot must have laundry enabled at all times. Washers and Dryers require both electric and plumbing to function.
â–¶ All household profits must come from selling goods harvested from your garden, royalties from ‘Plant Index’ books you’ve written, furniture/sculptures made by woodworking, flower arrangements, or any leftover collectibles. If you have added any CC that is in tune with natural crafting/hobbies, these can be included (ie., Canning Station, Pottery, Candle Making). If you have GTW, you can own a retail lot and sell any of these goods there as well.
â–¶ As a Sim in the family increases their Handiness skill, you will gradually be able to renovate/tidy up the farmstead.
â–¶ Only one renovation project can be started per day, and once started, this means the room is ‘Unlocked’. Unlocked rooms can then be decorated/furnished to your heart’s content, and let’s you use said items; granted you’ve paid off the right overdue bills!
â–¶ Any skill points earned by a Sim are directly linked to them. This means if a Sim is max level in Handiness and they die, any Renovation/Unlock requirements will not be met until another Sim takes up that skill. Also, Skill points distributed between Sims never stack.
â–¶ You cannot use a stove, fridge, T.V, or any other realistically electric powered furnishings on the lot until you pay the overdue Electricity Bill.
â–¶ You cannot use a sink, toilet, shower/bathtub or anything else related to plumbing on the lot until you pay the overdue Water Bill.
â–¶ Decor clutter or trash on the lot must not be sold for profit. Just place it in the lot inventory or remove the gained funds using cheats.
â–¶ [HARDMODE RULE] When cooking meals, you must have all ingredients required in order to do so.
â–¶ [HARDMODE RULE] Never hire a Gardener. Only Patchy and Club Members may help you.
â–¶ [HARDMODE RULE] Plants need to grow to Perfect quality in order to write a Plant Index book about it.
â–¶ [IMMERSION RULE] [SEASONS] Your Sims take Holidays seriously on the Homestead! Celebrate each Holiday to the fullest, and invite all of your relatives for the big feast!
RENOVATIONS & UNLOCKS
RENOVATE A BATHROOM
â–¶ Paid off the Water Bill
â–¶ 4 Handiness Skill
â–¶ Pay $200 for Renovation Fees (Per Bathroom)
RENOVATE A ROOM
â–¶ Paid off the Water & Electric Bills
â–¶ 2-7 Handiness Skill OR 8-10 Handiness Skill to Renovate 2 Rooms at Once
â–¶ Pay $200 for Renovation Fees (Per Room)
LANDSCAPE/GARDEN CLEAN-UP
â–¶ 5 Handiness Skill
â–¶ 3 Gardening Skill
â–¶ Pay $300 for Waste Fees
PLUMBING
â–¶ Pay off the Water Bill in full ($850)
ELECTRIC
â–¶ Pay off the Electric Bill in full ($1,000)
RETAIL LOT PERMIT
â–¶ Have $100,000 in Household Funds
â–¶ Paid off the Water Bill
â–¶ 4 Handiness Skill
â–¶ Pay $200 for Renovation Fees (Per Bathroom)
RENOVATE A ROOM
â–¶ Paid off the Water & Electric Bills
â–¶ 2-7 Handiness Skill OR 8-10 Handiness Skill to Renovate 2 Rooms at Once
â–¶ Pay $200 for Renovation Fees (Per Room)
LANDSCAPE/GARDEN CLEAN-UP
â–¶ 5 Handiness Skill
â–¶ 3 Gardening Skill
â–¶ Pay $300 for Waste Fees
PLUMBING
â–¶ Pay off the Water Bill in full ($850)
ELECTRIC
â–¶ Pay off the Electric Bill in full ($1,000)
RETAIL LOT PERMIT
â–¶ Have $100,000 in Household Funds
GOALS
To win, these have to be completed:
â–¶ Get married.
â–¶ Have a family with at least one child.
â–¶ Have each member of the family successfully complete at least one aspiration, (Child aspirations are included,).
â–¶ Complete at least one household collection.
Renovate each room and the garden on the farmstead.
â–¶ Get married.
â–¶ Have a family with at least one child.
â–¶ Have each member of the family successfully complete at least one aspiration, (Child aspirations are included,).
â–¶ Complete at least one household collection.
Renovate each room and the garden on the farmstead.